Written by Stephen Nellis
(Reuters) – Apple Inc. said on Thursday that Apple Inc. said it was facing stiff competition in the video game market to defend itself against allegations of “Fortnight” maker Epic Games.
Epic sued Apple last year in a federal court in California, accusing it of having a long-standing practice of charging 15% to 30% of the commissions Apple charges for using its application methods and which applications can install on its devices. Reactive behavior. The controversy arose after Epic tried to implement its own app payment system in the popular “Fortnight” game, and Apple banned the game from its App Store.
The case is set to be heard by U.S. District Judge Yvonne Gonzalez Rogers in Oakland, California in May, who will have to decide which concept of “market” is right for him to analyze Apple’s moves for signs of unpredictable behavior.
Epic has made its case for the idea that Apple iPhones represent a unique marketplace for software developers, with an established platform of over 1 billion users. Epic argued that Apple had a monopoly on that market because it determined how users could install software on devices, and that developers were abusing that power by forcing their software to be delivered through the App Store, where developers would be charged for certain transactions.
In a filing that Apple plans to produce on Thursday, the company rejected that notion and claimed that the perfect market for analyzing the case was the video game transaction market, which includes sites such as Nintendo Go Ltd and Microsoft Corp.’s Xbox gaming consoles. They can charge software and developers to run on their hardware.
Apple plans that consumers will have a number of choices regarding how to perform video game transactions, including the purchase of virtual tokens from game developers on other platforms such as Windows PCs and the use of tokens on iPhones at no charge to the game developer.
(Report by Stephen Nellis in San Francisco; Editing by Leslie Adler)