Baldur’s Gate 3 is a twist on AAA RPGs that’s hard to put into words without sounding overly cliché but there has to be a need for that. If Breath of the Wild is an event horizon of open-worlds exploration, BG3 does the same in choosing depth and character in RPGs. was causing Other developers have no end to worry aboutWith so much preemptive sandbagging done over the past month trying to classify the game as an anomaly, players shouldn’t expect this “high” going forward. The conversation was largely prompted by this viral post on X.
Apparently, the mystery has grown so much that the outspoken CEO and founder of Larian Studios, Swen FinkI felt the need to respond. He acknowledges that “Obviously, yes, if you’re a 50-man studio or a 10-man studio, you shouldn’t be trying to make a game like BG3” before embarking on a 20-man game on a charisma check, firing a shot across the arc of the heavily scripted AAA video game industry. big. Talking to computer gamesFink announced:
“The problem I have is using the word standards. This is video games, standards die every day. Things get reinvented. New things come out all the time. When I started in the industry, Assassin’s Creed set a new standard. It’s over – nobody can make games.” Like Assassin’s Creed, there was a lot of budget behind it, and that was the future, and everybody had to incorporate it, blah blah blah. That didn’t materialize. In video games, there’s a lot of free space to explore, still, in the creative tree.”
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