With the Nintendo Switch still going strong in terms of its sales momentum and popularity, Nintendo and many third parties continue to use their mobile technology to get the best possible results. There’s no doubt that meeting 2022 expectations around visuals and performance will be a challenge for the system, but an interesting license is on the up-and-coming scene. Nintendo Switch Sports Indicates a potential way for Nintendo to increase hybrid capabilities.
As I spotted it @nwplayer123. In the Nintendo Switch Sports trial download, the game uses a license to AMD’s FidelityFX Super Resolution technology. This is actually open source and free to use, but monetized projects still need to acknowledge its use on licensing pages like the ones below. At the moment, it appears that Nintendo is only using it for this particular game, but if the results are good, it is not conceivable that it can be used in other projects.
so, what is it? computer games getting into technology a bit more, and Official Website It also shows its potential impact on game performance. If you may remember in the past there was Exciting chat about how future Nintendo consoles can use NVIDIA’s DLSS, a super sampling technology that can render games on “Switch 2” output at 4K resolution while playing at a lower resolution originally. It’s a way to get impressive results while taking in weaker chips, which inevitably happens with mobile-like devices. The problem is that the Switch’s Tegra X1 GPU cannot support DLSS.
However, AMD’s FidelityFX Super Resolution differs slightly in its primary goals. It upgrades the image to make it look sharper even with lower resolutions, but it doesn’t do that with great artificial intelligence. It is an algorithm that can theoretically work on most systems and cards; It is applied on a game-by-game basis and works on NVIDIA chipsets as well. The upgrade is technically a secondary reason to use it, as the main advantage highlighted is that upscaling the image can allow for stronger performance and frame rate while still – to most eyes and especially while gaming – it looks like it works at a decent resolution.
With Nintendo Switch Sports as an example, let’s say Nintendo wanted to run at 60fps, but was struggling to lock it in; Technology like AMD Fidelity FX Super Resolution, when used effectively, can help you meet performance goals while theoretically achieving fewer visual hits and output resolution.
It will be interesting to see how that unfolds, but it is certain that as Nintendo continues to support the Switch with a slate of major games, it will undoubtedly explore tools like this to improve overall performance.
We’ll see if any other upcoming Switch games use this toolkit as well.
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